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FusionForge is a software forge derived from GForge (versions 4.x). It started as a way to keep the open-source codebase alive, and bring contributors of enhancements together. FusionForge is developed by a group of contributors, ranging from volunteer individuals to members of large organizations and companies. We are also actively collaborating with other forges through the PlanetForge initiative. The free software aspect and the cross-forge collaboration aspects are equally important to the FusionForge project, and were actually triggers for its initiation; the genesis of the project is documented on the announcement.

Getting FusionForge

If you want to install FusionForge, Installing has a list of instructions on how to install it on your server. If you're interested in the source code, also have a look at Installing/SourceCode.

If you want to play with FusionForge before trying to install it, the demo instance at http://fusionforgedemo.no-ip.org/ is wiped and reinstalled daily, so it's a great playground to get familiar with the tool. The administrator's credentials are "ffadmin" as login and "ffadmin" as password.

Getting in touch

To get help on administrating or using FusionForge, have a look at the FusionForge manual of the version you are running at the documentation tab. For more info you can chat to the FusionForge developers on IRC at irc.freenode.net on the channel #fusionforge, or using an IRC web client. Note that due to timezone constraints, there isn't always someone on IRC; you may want to use the mailing-list, which doesn't have this problem.

We also sometimes organize gatherings, such as the February 2010 meeting, where developers, users and other interested parties can meet face-to-face and discuss technical as well as non-technical questions.

The project is loosely organised, but we tried to document our Organization nevertheless, as well as a list of Maintainers for subsystems and plugins.

Getting involved

So you want to help? Great! There are lots of things to do… You should probably start by getting in touch (see above), but if you want to contribute, there are a number of places where help would be, well, helpful. You may want to check out the Roadmap to get a feeling of where we're trying to go. We also have a number of Suggestions of more concrete features we'd like to see implemented, which could provide good ways to get involved. Also welcome would be help in Packaging, and of course Translations.

If you want to get involved, or are just curious, we have a few Tools and even the beginning of some Developer doc. Also read the Licence page.